//
//  GameScene.h
//  Cars
//

//  Copyright (c) 2014 Nestorov Engineering. All rights reserved.
//

#import <SpriteKit/SpriteKit.h>

typedef NS_OPTIONS(uint32_t, PhysicsCategory)
{
    PhysicsCategoryEdge          = 1 << 0, // 0001 = 1
    PhysicsCategoryPlayer        = 1 << 1, // 0010 = 2
    PhysicsCategoryObstacle      = 1 << 2, // 0100 = 4
//    PhysicsCategoryEnemy         = 1 << 3, // 1000 = 8
};


@interface GameScene : SKScene <SKPhysicsContactDelegate>

@end
